Tuesday, 21 January 2014

Personal GameJam


Our 2.5D game took form over the weekend, it was a 2-player co-op/competitive game. The aim is to have the most points collected by destroying blocks by the end of each level, or when one player has run out of lives. The further you make it, the more points you can build up... but there is also the chance to win with most points even if you lost all your lives! The choice is up to you...

I got some initial levels mocked up, built the main set of assets in Maya and implemented them into Unity3D. Unfortunately we couldn't get the collision working sufficiently to properly test the game or begin adding animated level sections, but below is a selection of screenshots to give you a good idea of the game:




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