Myself and a colleague have been considering some ideas for a new Unity3D particle system for a few weeks now, but not had much time to start any work on such an idea. Now I currently have no work commitments, which now gives me plenty of time to start planning out lay out the ground work for it.
Our goal is to create a system to support 3D particles as a plug-in for Unity3D. We want to try and reduce the draw calls as much as possible, searching for the most efficient method to do this to allow the user to get the most amount of detail possible, without the drop in frame rate. We want to give an alternative to the current built-in Shuriken system. More information to follow soon...
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