Sunday 13 July 2014

Hydra Update 13/07


 We now have the option to set up billboard particles which follow the camera as an alternative to 3D mesh ones that we have been working on up until now.


I have slowly been testing and documenting the particle system and trying to make shaders using the node-based Shader Forge plugin. I am currently trying to set up a shader that will allow parts of a mesh to glow whilst not diminishing the original diffuse colours as this first example I tried, though the emssion 'glow' seems more prominent:


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